# Greed-Based Planning

Source: https://www.yegor256.com/2021/02/02/greed-based-planning.html

You have an objective, a budget, and a team. You are
a manager and you want the project to be done. You get your team together
in a [meeting room]({% pst 2015/jul/2015-07-13-meetings-are-legalized-robbery %})
to discuss the _plan_. You tell them what needs to
be done and ask them how fast they can do it. Then, you do the motivational dance
and ~~beg~~ ask them to commit. They nod and go back
to their cubicles. Of course, after a few
months of "hard work" all the milestones are missed and you get back to the planning
meeting. And, yes, you pay their salaries
[anyway]({% pst 2015/jul/2015-07-21-hourly-pay-modern-slavery %}).


{% jb_picture_body %}

This top-down management formula (boss says, everybody nods) was inherited
from the times and industries where staff was easily replaceable
and vitally dependent on the employer's will.
Call it the time of slavery, if you will.
The basic principle was: "If you don't do what I say, you suffer."

Those times are over. Well, not everywhere, but in software development---for sure.
The suffering part is gone and the formula has evolved to:
"If you don't do what I say, I feel sad."
You simply can't make them [suffer]({% pst 2016/jan/2016-01-05-how-to-punish-employees %}) anymore.
The only instrument that is left in your hands is
[guilt]({% pst 2019/sep/2019-09-03-injection-of-guilt %}).
However, it doesn't work well with professionals.
[~~Unfortunately~~]({% pst 2016/sep/2016-09-27-command-control-innovate %}).

{% youtube vaFPNdNaOAY %}

And because of that the traditional idea of planning doesn't work either.
No matter how you plan, you can't get an honest commitment from the
team, that's why your plans will always be wishes instead of plans.

I suggest a better formula: "If you do what I say, you benefit."
Here is how it works: you identify expected deliverables, their quality acceptance criteria,
put reward tags on each one (money, points, promotion,
free vacation, or maybe cookies), and ask your programmers:
"How much do you want to earn?"

They will do their own planning, having in mind their own time resources,
putting together all the sophisticated motivational pieces, and then make
their decisions: "I'm going to do these 12 tasks and earn $5,000."
Then, using this information you create the plan and calculate the
timeline of the project. They tell you what they _want_ to earn
and you _know_ what results you will get.

{% quote You identify the points of reward and observe the intentions of the team to earn them %}

Thus, instead of making plans and making the team deliver according
to them, you identify the points of reward and observe the
intentions of the team to earn them. Your plan will be the derivative
of people's ~~greed~~ ambition.

Of course, this may be easier said than done: Spoiled and lazy
programmers, who are in the overwhelming majority, most likely
will refuse to work for awards. My advice is not to convince
them too much. Just offer the awards on top of the salary they are
getting already. Rewards don't need to be large. What's important is
the shift in the decision making process. The decision to complete
the work has to be made by the programmer, not you. The decision
has to be based on their own selfish reasons.

What's left for you is just to put their decisions into one
document and see when the project will be completed and how
many bonuses you have to prepare to pay at the end.
